

Mitch is not kidding when he says this demo is taxing.

Oh as well make sure to check out our new rift focused game development Team at Īs an example of the kind of feedback that would be cool I have a GTX770 and an i7 4770k and I reach 60 fps at a ScreenPercentage value of 160.Įdit: Press the 'f' key to print to the screen you current ScreenPercentage

(BTW each texture is 4k so it is meant to be a taxing demo)Įnter Rift mode by pressing alt+enter with Rift plugged in or by entering 'stereo on' in the command line.Īlso if you are getting a. It would be awesome if you could comment on how well this worked. Give it like a minute to calibrate and it should be good. I created a blueprint that dynamically changes the resolution of the off screen buffer, this allows you to trade off resolution dynamically to keep the frame rate locked at 60. Back with another Ue4 marketplace project 'Sci-fi Hallway' but with various rift fixes, The main thing I added and would like everyone's feedback on is the frame rate.
