

The team at Relic accomplished our goals with this test, but we also want to let you know how we plan to tackle your feedback. No game can ever have a 0% crash rate, but we can try to get close! We’re going to continue this work over the next month to reduce our crash rate even further. Our goal is to make the game playable on as many configurations as possible at launch.Īfter our first hotfix, we were also able to cut our crash rate almost by a third. The Tech Test allowed us to identify this issue early, and we’ll continue to make improvements based on that player data and feedback. Our data also showed that certain GPU models that are slightly older were experiencing worse performance than they should have been getting. Additionally, we found some fun bugs related to AI and economy exploits. We were able to test over 1,400 different processors and video cards across different hardware setups, and we found and fixed several crashes related to configurations, rendering and game mechanics. Our average gameplay latency or matchmaking times were both lower than our targets, and we continue to look at ways to improve both. We had 4x our estimated players and we had no server issues. On all counts, this test was extremely successful for our team. Test client and server-side maintenance and patching.Optimize the game by discovering and reducing crashes and bugs.Test wider array of different PC setups, hardware and software compatibility, and game client stability.Test matchmaking queues and how they worked individually.


This includes things like match performance, player logins and overall matchmaking. Test server load and overall stability.So, what did we want to accomplish with this test? And did we achieve those objectives?
